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Congratulations: World FreQuency Champion 2016 (December 1st) - Team Lycan and Invictus
*CLOSED*2018 (24th - 26th July) is the Final Day To Register Your Team for "The Halo 5 3v3 and FFA Tournament" *CLOSED*
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Dean Zach
Dean Zach
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Evaluating Different Pro-Playstyles and their effectiveness Empty Evaluating Different Pro-Playstyles and their effectiveness

Tue Oct 30, 2018 7:19 pm
Message reputation : 100% (2 votes)
Evaluating Different Pro-Playstyles and their effectiveness
So after being an administrator of a few tournaments with @June Ishii Mia and @Yoku I thought it would a good idea to make a post on the different pro-player
playstyles that I have seen in the community and provide a better understanding the effectiveness of each different playstyle. Now keep in mind I cant list each
and every playstyle out there but the ones im listing on this thread here today are the most common ones I've see. 
Another reason why I decided to make this thread is because I have seen a lot of posts in regards to "Controller Sensitivity Preferences", "Favourite Halo",
"Elite Sensitivity Profiles", ect...
So its will be quite a interesting topic that I see no ones has covered yet.
So without further ado, below is the list of different Pro-Playstyles that you may run across when playing some semi-pro level players out there: 

Common Beginner / Novice Play-styles:

Timiditive Ultra Defence or Defensive Plays: 
Often describes a 1-dimensional player who will resort to engaging a close quarter combat by waiting the opponent out or rotating blindspot positions
for example hugging a corner of a rooms wall and letting the opponent come to them. This often ends in confrontations of close quarter combat battles where
the player will try to go for a sticky nade trade if loosing the battle or even if they have the accumulated the same amount of damage will still try to go for
a sticky trade play. This is often due to a lack of belief in their shooting ability. Only problem with this once they meet a higher level player, this playstyle
gets punished by simply just keeping range and or ducking under the nade or phasing through the nade. Now in order for a Ultra Defensive Playstyle to be 
considered a Timiditive Defense as well is when the player doesn't make a push if they are loosing a match by a significant margin but in their current time
they have the upper hand (either by having all power weapons or power ups like an active camo or over shield) and still not pushing your opponent. 
Often in most high level tournament matches this type of play can get penalized with a Timidity or Camping Violation.

Panic Players:
Often describes a player who can have either a very basic Aggressive or Defensive play but is heavily reactive based, this means that before engaging a battle
they fail to consider things like "escape routes if they take too much damage", "what to do next and where to position themselves next to get ready for a 2nd
battle (Team games). These type of players often just play with just sight, pay no attention to sound and are very instinctive when it comes to their plays.
They also tend to panic nade for example once they get their opponent down to 1 shot they will throw a nade at them (very foolish move) but often
is just part of their instincts. A bad habit that should be trained out of their system. Most panic players also tend to whip their scope way to much without
any CONTROL of the Whiped scope. Sometimes it they can get lucky kills or snipe headshots, but most of the time they lack consistency and end up
"Over-Whipping" (Over - Extending) their snipes or shots.


Intermediate (Semi-Pro) to High Championship Level Play-styles:

Mid-Defensive Support:
Otherwise known as a "Distraction Based Player" this is specifically a Team Based Style Profile.
These type of playstyles are a really common team based playstyle for most supportive players who are of a Semi-Pro Proficiency, players who like putting alot
of shots from opposite ends of the maps (calling out the weakend opponents to their Control/Aggressive Players to clean up their kills) and constantly have the
tendency to rotate between defensive support positions to top mid areas of the map if their control player is in the respawn phase or is slightly out of position.
These type of players often love using long rage weapons like Designated Marksman Rifles such as DMR's, Lightrifles and Battle Rifles. . .

Control Playstyles:


As the name suggest's, this playstyle is based on controlling often a particular power position of a map, where the set is based around "Top Mid Control".

In a set formation control players are often identified by the number in the middle of the set notation:
For example; when some one calls for a 1:2:1 set, the middle number shows the emphasis on how much attention the team should place in their control.
The higher number the more emphasis on controlling that particular SET POSITION
The set notation's format follows as below:
Defenders (Homebase) : Control (Top-Mid / Power Position) : Attackers (Opponents Base / Side)

Now within the control playstyles there are different control constructs:

  • Control Defensive - A person who likes to control the map (balanced player position) but has a slight emphasis on being a little defensive.
  • Control Dynamic - A person who likes control the map (balanced player position) but likes to rotate between being defensive and offensive.
  • Control Aggressive - A person who likes to control the map (balanced player position) but likes to have a slight emphasis on being a little aggressive. 

-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Will be running a 5 day workshop on helping anyone who needs assistance finding their appropriate playstyle best suited factors such as their positioning. 
Starting from 20th Feb 2019 - 25th Feb 2019 
Rize
Rize
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Evaluating Different Pro-Playstyles and their effectiveness Empty Re: Evaluating Different Pro-Playstyles and their effectiveness

Mon Mar 11, 2019 2:53 am
Message reputation : 100% (1 vote)
A very informative post bro! Keep it up, heavily reccomend and newbies to read this.
UndefeatedSnipe
UndefeatedSnipe
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Evaluating Different Pro-Playstyles and their effectiveness Empty Re: Evaluating Different Pro-Playstyles and their effectiveness

Mon Mar 11, 2019 4:21 am
Rize wrote:A very informative post bro! Keep it up, heavily reccomend and newbies to read this.
The Bromance is real Smile 
Just kidding, good post Deany.
By the way, hosting a scrim week, if you want you and your team can join.
~Cheers!
Hayier Klushivotz
Hayier Klushivotz
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Evaluating Different Pro-Playstyles and their effectiveness Empty Re: Evaluating Different Pro-Playstyles and their effectiveness

Sat Mar 16, 2019 12:23 am
UndefeatedSnipe wrote:
Rize wrote:A very informative post bro! Keep it up, heavily reccomend and newbies to read this.
The Bromance is real Smile 
Just kidding, good post Deany.
By the way, hosting a scrim week, if you want you and your team can join.
~Cheers!
Thank you for hosting scrim week, really helped me and my team get back in (lets say form)
Or Atleast we are no longer awful from our long layoff haha
Im sure Avant also agrees when I say this that its been refreshing to play a top tier pro team, specially like the good old days.
#ItsGoodToBeBack
Yoku
Yoku
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https://freq.forumotion.com/

Evaluating Different Pro-Playstyles and their effectiveness Empty Re: Evaluating Different Pro-Playstyles and their effectiveness

Sun Feb 02, 2020 3:46 pm
Message reputation : 100% (1 vote)
Use of button combos (Practicality and Implementation)

I just want to make a response regarding a few misconceptions that occur when it comes to Higher level players within this community. First of all there seems to be this misconception that the more greater skill with players the more combo heavy they are. In other words people "THINK" that some one who is in the Top 100 would be ALOT more combo heavy than people in the Top 500, this is in fact HUGELY WRONG.

The whole purpose of the notion "You need to focus on your fundamentals such as basic aim, movement and map control before you can start with advanced concepts such as SK strafe, Button Combos, Advanced Golden and Silver Spawn Traps" is similar to the saying "You need to first learn how to walk before you can run"

These fundamentals that all the top players tell you to familiarise yourself with is because these are the key buildings blocks that makes a great player because the majority of your game will be based around these concepts. The advanced stuff is just the "ICING ON THE CAKE" if you will... and is used in situations where you are doing more than 1v2 situation. People who say oh i need to learn combos because when it comes to a 2v1 situation in a Objective game mode we cant defend ourselves, well then your basics are wrong because you shouldnt be putting yourself in a 2v1 position in the first place.

Me, Dean and June always use the following example. 

Lets take a player named Jim, he has been playing Halo for 1 year now and wants to start playing at a competitive level. Well, first question is what is his Base accuracy CURRENTLY.
If his current accuracy is 50% which is pretty decent, with combos his accuracy will drop to about 25 - 32%. The reason why we say to increase your Stock Accuracy (Without combos) is so that when you eventually do make the transition to implementing button combos in your gameplay your success rate will be slightly better.

In other words lets say Jim spends and extra 4-5 months just focusing on improving his stock accuracy to 65% - 70% now when he starts shooting with button combos, his accuracy will be around the 40 - 50% mark (which now he will have a much better chance to actually come out on top of battles against players that ALSO have a stock accuracy of 50%+

The next example is how button combo heavy you are, its impossible to constantly 3 shot every single kill in a slayer game for 95% of the people, your fingers will literally feel like they are on fire and in constant pain. Its WHEN you choose to do the combos, and your composure.

Believe it not here are some stats from players who are in the 600+ , 400-500 and 250 - 399 range when it comes to their implementation of button combos.

Evaluating Different Pro-Playstyles and their effectiveness Succes10
So as you can see the trend is as you get up the ranks (better ranked players) they amount of combo usage is decreased (they dont use much combos) but there succession rate for the combo execution vs attempts drastically increases.


Last edited by Yoku on Sun Feb 02, 2020 4:35 pm; edited 1 time in total (Reason for editing : Uploaded graphic)
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Evaluating Different Pro-Playstyles and their effectiveness Empty Re: Evaluating Different Pro-Playstyles and their effectiveness

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